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added: 13-Jun-2002
CodeBrainVoice is a multi-use sound applet. It can be used as a stand-alone player, or in a 'blind' mode as a page utility. Additional parameters allow control directly from JavaScript in NS4 and MS4 and later browsers, with demos included in the kit.

Hits: 1089   |   Rating: 4.25   |   Votes: 4   |  rate it!

added: 29-Nov-2000
This tutorial shows you how to use the Java Sound engine in JDK 1.2 to play audio data from both applications and applets. Java Sound enables you to play many types of audio clips, including AIFF, AU, WAV, MIDI, and RMF files. Includes code samples.

Hits: 2673   |   Rating: 2.00   |   Votes: 4   |  rate it!

added: 10-Oct-2000
This guide describes how to program using the Java Sound API, and is intended for application developers, service providers and implementors creating new implementations of the Java Sound API.

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added: 10-Oct-2000
This demo showcases how the Java Sound API can be used for controlling audio playback, audio capture, MIDI synthesis, and basic MIDI sequencing. It includes source code, and is designed to work with the Java 2 SDK, Standard Edition 1.3 Release.

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added: 14-Nov-2000
The pl0t system makes it possible to play realtime generated music (midi with custom soundbank) in a webpage, the generated music is a result of the users input - like mouse movement and keyboard. It is a multi-user system, in other words: people interact with each other. Ergo - it's WAY COOOL!

Hits: 1318   |   Rating: 5.50   |   Votes: 2   |  rate it!

added: 14-Nov-2000
Tritonus is an implementation of the Java Sound API. Currently, GNU/Linux i386 and Linux/PowerPC is supported. Some separately downloadable plugins also run on other JavaSound platforms. Support for other platforms is planned for the future. Tritonus is distributed under the terms of the GNU Library General Public License.

Hits: 1019   |   Rating: 1.00   |   Votes: 1   |  rate it!

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About Sonify.org

Sonify.org is a community resource where Developers can unite with the common goals of adding interactive audio to the Web, Wireless and Digital Devices as well as advancing the development of the underlying interactive audio technologies. Read more.